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EVALUATION

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Games Workshop 1987

Game Designer: Stephen Hand

[IMAGE]"It's the year 2032. A warp has opened up in the old Municipal Buildings in the heart of old Manhattan and bizarre creatures are flooding through into our dimension. Goading them on is Darkness, a malvolent entity who intends dragging the city of New York back through the warp - destroying it utterly!

[IMAGE] Many brave men died assailing Darkness' stronghold before they remembered you. In the past you have done the Special Forces Unit many favours... but now you must come out of retirement to face the toughest challenge of your glorious career. Equipped with all the latest in high-tech armaments you must battle your way into the very heart of Darkness' domain and defeat him within the hour - or the city you love will be destroyed!!

Chainsaw Warrior is a nail-biting game for one strong-nerved player. Yes, it is a solo game - just you against the clock! Can you save New York? Remember, you only have one hour!"

What you get

[IMAGE]Kulkmannīs Opinion:

[IMAGE]Strangely enough, Chainsaw Warrior is not a boardgame in the usual sense. The first striking fact is that it is a solitaire game, meaning that it can be played by one player - and one player ONLY. Furthermore, the gameboard is not used as a gameboard in the usual sense, but instead it is used as an overview and distribution space for all the playing pieces and the most important rules and tables.

To my mind, Games Workshop has done rather well with this game. It is perfectly suitable for people who like to have a solitaire game now and then, and it offers a good and thrilling background story. Once a player has understood the functions of most of the cards (after 1 or 2 rounds), the game becomes rather fast-paced and is everything else but not boring. Already the kitting out of the Warrior is very nicely done, forcing the player to spend an allowance of equipment points on different item-categories and drawing random items. Together with the randomised attributes of the Warrior, no two games are alike. The game itself is totally card-based. A random stack of cards provides all the action, and most of the game consists of fighting against monsters and avoiding traps in order to stay alive and meet Darkness.

I have spent hours in front of this game, and so far I did never win. As a matter of fact, the chances to win are rather narrow, so the game keeps a high replay value. I like it a lot, one of the best games Games Workshop ever did...

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[IMAGE]"Life & Death & An American Chainsaw"[IMAGE]

Special Rules

Print this sheet, fold it in the middle and glue the sides together. Cut afterwards and use the cards normally while kitting out your warrior.

"Copyright Games Workshop Ltd. 1987. All rights reserved. First published in White Dwarf No.88. Reproduced with permission."


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Copyright © 2004 Frank Schulte-Kulkmann, Trier, Germany