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DON PEPERONI

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Author:
Volker Cullmann

Publisher:
PEGASUS SPIELE
2006

Awards:
none

EVALUATION

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G@mebox author Ralf Togler writes about the game:

Set in a cozy Mexican Town, Don Peperoni is a typical game of bluffing. The citizens of a small village have to elect their new mayor, and because the village is really very familial, the candidates try to 'convince' their fellow citizens to be the one and only. Of course, money can help to convince, at least, if one spends more money than his opponents…

And so the players (i.e. the candidates) send their henchmen to the people of the village and let them deliver their presents. Each player has two of these henchmen, who can move up to eight squares on the board each round. The board is divided into street squares and houses of the citizens that can only be reached and left through the front door of the house. Whenever a henchman reaches a house, he may deliver a monetary present from his boss. This is done by placing a banknote face down, so that no one else can see the value, into the house. There are nine different values of banknotes in each players' stockpile, so that it's rather difficult to predict which banknote was placed. And here the bluffing plays a major role too, since all houses have a specific value of votes. Normally you would expect that it is wiser to play a higher banknote in a house with a high vote. But what if your opponent bluffed and played a very small note? Then you have played a banknote much too high, so that it was really a waste and should have been better spent on another house. But who knows…

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In a normal house only two donations of two different players are allowed. In the most valuable houses with ten votes, three donations can be placed by different players. Whenever the second (or third) banknote is played in a house, a scoring takes place. The player who made the highest donation wins the favour of the citizens and can collect their votes.

Unfortunately the vote is not sure until the end of the game. The henchmen also can place some meaner guys in a house, too. These special characters can influence the voting in the end game. So for an example an advocate will convince the citizens that it is much better to vote for his boss as long as there are no other guys present like a bodyguard who will dispel the advocate by a little help of his muscles. Of course these guys are placed secretly, too, and will only be revealed in the end game. So sometimes the game result is completely changed again when these special guys come into play…

Don Peperoni is a very easy nice bluffing game. Families with children will love it due to the nice game design and the effortless playing mechanism. Grown ups who favour this kind of bluffing games may like it too, although the tactical elements are very limited. This latter deficit is the reason why I would not advise the game to more experienced gamers who will too quickly be familiar with all aspects of the game. Nevertheless Don Peperoni has convinced my testing group (non-experienced gamers) and is worth to have a second look at.


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Copyright © 2012 Frank Schulte-Kulkmann, Essen, Germany