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Dungeonquest House Rules

Note: These House Rules were done by Robin Hoods Gaming Group.

These rules were developed for the characters from Dungeonquest Heroes that were "copies" of the ones in the original game.

Farendil-Elf Ranger

Farendil has enhanced perception just like the Ninja. (He is an Elf!) Farendil may meditate and heal one life per turn by doing nothing else just like Thargrim. (He is an Elf-Ranger!) Farendil is a potion expert. If he finds a potion and rolls poorly, he may ignore any negative results. (This simulates him recognizing the potion is poison before drinking it and therefore discarding it.)

Siegfried Goldenhair

Siegfried carries a sword of slaying. Before starting the game, the Siegfried player may chose which enemy the sword works against. The sword adds one additional point of damage every time it strikes the chosen creature. It also glows when that creature approaches so that creature may never sneak attack him. Treat all sneak attacks by the chosen enemy as a normal encounter.

Sir Roland

Sir Roland's hammer may be used to knock open doors. When he encounters a door he need not draw a door card to move through it. Sir Roland's hammer works best against heavily armored targets. It causes an extra point of damage when it strikes the Champion of Chaos.

Vikas Swordmaster.

Vikas, as his name implies, is a master of combat with a weapon in each hand. When in combat, every second round Vikas is immune to taking a hit. For example, Vikas is fighting an Orc; In the first round, The Vikas player chooses "slash" and the Orc's player chooses "leap aside". The orc takes a hit as normal. The second round, the Vikas player chooses "mighty blow and the Orc's player again chooses "leap aside". Normally Vikas would take a hit. However, we are simulating Vikas using the weapon in his other hand to which the Orc has no counter-weapon, therefore Vikas takes no hits.

In addition to the above rules, I felt the heavily armored characters were at a disadvantage since the "armor" rating was so infrequently used. Therefore I give all the "Knight" characters: Sir Roland, Sir Rohan, and Thargrim one additional advantage. When attacked by Vampire Bats, They subtract four from the die roll instead of two in determining how many hits they take. It made sense to me at least!

I forgot to mention regarding the house rules on the characters that in exchange for the additional abilities the four characters no longer get a ring.

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Copyright © 2012 Frank Schulte-Kulkmann, Essen, Germany