Kulkmann's G@mebox - www.boardgame.de



Author: Rainer Knizia

Out of the Box 2004

Awards: none



G@mebox author Daug Adams writes about the game

Easy Come Easy Go is subtitled "The game of changing fortunes", which is a good description. The game is a roll-the-dice, push-your-luck game, where the object is to be the first player to hold three prizes at the beginning of your turn.

The game is presented in a small, colourful box, and contains four special six-sided dice, small rules booklet, quality dice cup/tumbler and nine prize cards. The quality of these components is very good, from the cloth lined dice cup, to the quirky John Kovalic art on the sturdy, thick prize cards.

The game is extremely simple to grasp and play. On your turn, your roll the four dice. Instead of the standard one to six results, we now have zero to five. Anti-piracy perhaps? The player looks at the roll, and decides which dice to "freeze". Frozen dice are set aside and can't be rolled again. In order to continue, at least one dice must be frozen between rolls.

Players are trying to claim prizes, which are die rolling results that sound a little bit like Yahtzee. Examples include Two Pair, Seventeen or More, Straight, Three of a Kind, All Odd, etc. If a prize is hit, you can claim it and place it in front of you. Prizes can be claimed from anywhere, even other players.

If you're holding three prizes at the beginning of your next turn, you win the game.

Easy Come Easy Go is quirky and quick. There isn't a lot to it, you simply balance your freeze decisions so that you stand the best odds of taking a prize with your remaining dice. As soon a player holds three prizes, every other player has one chance to pounce before they claim victory.

The sits somewhere between the raucous fun of Exxtra and the more analytical play of Heckmeck am Bratwurmeck on Knizia's list of dice games. A nice 10-minute filler before the next meaty game comes off the shelf.

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Copyright © 2012 Frank Schulte-Kulkmann, Essen, Germany