Malgorzata Maijkowska &
Tomasz Z. Majkowski


No. of Players:
2 - 5



Gamebox author Ralf Togler writes about the game:

In the game of the Polish publisher WOLF FANG the players act as aspiring alchemists, who compete for the favor of one of the true masters of the mystical world. To do so, the players conjure mighty creatures out of six different ingredients. These creatures are called "Homunkulus" (artificial human) and it is the playerīs aim to create the most valuable and mightiest Homunkulus to impress their master.


In the game the players begin to build their Homunkulus piece by piece. Each Homunkulus consists of nine different pieces (head, torso, two hands, two ears, two legs and a tail). The parts of the creature are made with the help of the right ingredients. These again can be extracted from any part of a Homunkulus the player has no need for.

To set the game up, every player chooses an alchemist and gets the corresponding starting card. Each alchemist has a favorite ingredient and the alchemist card shows the nine parts of the alchemists favorite Homunkulus. These parts must be filled in the game with corresponding pieces of the Homunkulus. It is not necessary only to use pieces of the alchemists favourite creature, but each part of the favourite one gives bonus points in the end.


In a turn a player can perform three actions. There are five possible actions and it is also allowed to choose the same action several times in a turn.

  • First of all the player can take a new Homunkulus card showing a piece of a creature. These cards are held on a player's hand until it is played on his alchemist card or the player chooses to extract the ingredients of this part.
  • The next possibility is to play a Homunkulus card on the Alchemist card. To do so, the player has to discard the ingredients that are shown on the Homunkulus card the player wants to place. Naturally it is only possible to play a piece that is not already present on the alchemistīs card (even a Homunkulus does not posses three ears or two heads).
  • It is also possible to "use" a part of the Homunkulus by flipping over this piece on the alchemistīs card. Each part has a special ability. So for example by flipping over a leg, the player is allowed to take one of the discarded cards of the Homunkulus back into his hand. All parts of the Homunkulus have a positive effect, some interact with the other players and it is quite useful to perform such an action at a suitable occasion during the game. On the other hand it is also very interesting to flip over parts of the Homunkulus that do not belong to the Alchemistīs favourite ones at the end of the game (see scoring).
  • As you saw in the second possible action, ingredients are necessary to build a piece of the Homunkulus, but how does a player get new ingredients by extracting them from a Homunkulus part from the playerīs hand? It is quite simple. By discarding a piece the player gets all ingredients he otherwise would have had to spent when he had wanted to play the piece on his Alchemist card. Additionally he gets one ingredient of his favourite kind (shown on the Alchemist card) for free.
  • Last but not least a player can choose to flip over all of the Homunkulus parts again that are currently laying faced down on his Alchemist card. This enables him to perform the third possible action again.


So that are the rules, and as you can see the game mainly focuses on the players acting and interaction by discarding or playing the Homunkulus parts on their hand and by using the special abilities of the already created (played) Homunkulus parts. Ah yes, the game ends when the first player has completed his Homunkulus. Then a scoring takes place in which a player gets one or two points for each Homunkulus part on the Alchemist card. If all tiles that are laying faced up are from the same Homunkulus one bonus point for each of these parts is given, and there is also the possibility for another bonus point if these parts belongs to the players favourite Homunkulus. Finally there are four victory points for the player who ended the game. However, although this player has a huge advantage, it is not for certain that he also wins the game.


Some words have to be said about the somewhat unusual design of Kazaam. It is some kind of Manga style, and the design certainly arouses interest, but I guess that most people would expect a different game. The theme and the mechanism of the game is quite traditionally orientated, and so in my opinion a more traditional fantasy style could have been a bit more fitting. Another slight problem are the rules which come in three languages. I canīt say anything about the Polish rules, but the German rules leave a bit of ambiguity and thus it is necessary to check the English rules to fully understand the game.

Kazaam is a light weighted tile laying game - not very complex but it works well with two until five players. The rules are very easy to learn, so the game is suitable for smaller children, too. Concerning the rules and playability, luck has some influence due to the drawing of random cards, and so the Homunkulus pieces of the playerīs favourite one are hard to get. Thus, a player who has a lucky hand when drawing pieces certainly has a big advantage. Still, there is the possibility of player interaction, and in addition the final scoring is more balanced and varied than in Mustang, one of the other new cardgames released by WOLF FANG in 2008. This somewhat counterbalances the influence of luck, and although the rules seem to be known from one game or other, Kazaam skilfully puts them together again. The result is a nice family game, not more and not less.

Looking for this game? Visit Funagain Games!

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Copyright © 2008 Frank Schulte-Kulkmann, Essen, Germany