Author: unknown

Publisher: Ravensburger 1982

Spiel des Jahres 1982



G@mebox author Doug Adams writes about the game:

Enchanted Forest is a nice little memory game that is suitable for both children and adults. The setting is a fairy tale kingdom, with the king rewarding players who find magical treasures hidden in the forest.

The game components consist of the players pieces, a colourful gameboard, a deck of treasure cards, 2 dice and about 15 identical plastic trees.

The trees are set up on certain spaces on the board, and inserted into the base of each tree is a different treasure token. Once the trees are set up on the board, the players don't know which treasure is under which tree.

A path leads from the village out into the forest, and up to the castle where the king is awaiting his treasures. The players start their pawns in the village, and the top card is turned over to reveal which treasure the king is currently demanding. The game is ready to begin.

Each turn, a player rolls the two dice and moves his piece. He wants to use the roll to move into the forest and land on the tree spaces. When a tree is landed on by exact count, the treasure in the base of the tree is secretly examined, and the tree is replaced. The die roll is not totalled together for movement, but in effect each die is used to get two moves, say 5 spaces forward, then 2 spaces back for example. This makes landing on the tree spaces easier.

As the game progresses, each player will have looked under several trees and will be trying to remember which treasure is under which tree! This isn't easy, as all those trees start to look quite similar after a while. When the player feels confident, he tries to move to a specific castle space. If he lands there he can attempt to reveal where the treasure card currently face up is. He looks at the tree he thinks the treasure is under, and if he gets it right, he keeps the card. The next card is turned face up, and another guess is allowed. The turn will continue until he guesses incorrectly, and when that happens his piece is moved back to the village.

If a player rolls doubles, he can invoke magic. This involves either moving to any tree in the forest (and looking under it), moving to a space near the castle, or reshuffling the top treasure card into the deck, and turning another up. It makes the game a little more interesting.

The winner of the game will be the first player to reveal 3 treasures correctly. Overall, it's a fun little game, with the memory element being quite tricky. It's the ideal game to bring out with the younger children, who should find the nice components and memory aspect intriguing.

Looking for this game? Visit Funagain Games!

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Copyright © 2006 Frank Schulte-Kulkmann, Essen, Germany